![]() An audio engineer needs Protools or Ableton. Just about every creative team on a major game relies on intense, high-GPU, high-precision software. One of the toughest industries for remote work is game development. A typical Parsec workstation includes a sword. With more and more industries forced to figure out how their companies and projects can function in this new normal, we decided to give it a shot. ![]() We had known that nearly one third of you were using Parsec to access work computers, but designing for that use case never felt right. Last month, we launched Parsec for Teams. Everyone on Parsec staff is healthy (knock on wood), and we hope you all are too. Happy hour and Smash is now…well, it’s still Happy Hour, but Smash is a little tougher. Designers can’t get quick feedback on a new piece of interface. It’s been quite the transition: engineers aren’t able to easily pair on a product change. Like most technology companies, right now we’re all working on building Parsec remotely.
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